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Thread Statistics | Show CCP posts - 1 post(s) |
Sandman Contra
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Posted - 2009.11.30 23:30:00 -
[1]
Hold down the right mouse button and point the camera at what you want to look at. Then hold the left button without releasing the right and move the mouse up and down to zoom in and out.
You can make a ship at 70km as big as your whole screen. I do this all the time in combat to not get bored and to have something to look at.
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Sandman Contra
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Posted - 2009.11.30 23:39:00 -
[2]
Originally by: Captain Futur3
Originally by: Sandman Contra Hold down the right mouse button and point the camera at what you want to look at. Then hold the left button without releasing the right and move the mouse up and down to zoom in and out.
You can make a ship at 70km as big as your whole screen. I do this all the time in combat to not get bored and to have something to look at.
i know that and i sometimes do that too, but this is not a solution for the red cross instead of ships problem. Sure, i also could set my point of view on every ship i want to see in battle, but this still does not make battles more like in the trailer or every other scifi movie i watched my whole life. I never see space ship battles in movies where only dots are fighting, even if ships are huge like in battlestar or star wars. Thats my point.
I see your point. Thing is you're comparing something to hollywood that actually has some physics behind it. A lot of people liked the movie Top Gun, but any pilot will tell you that air-to-air combat takes place outside of visual range where you don't even see the other plane.
In the space movies you see huge ships get right next to each other but the fact is that that range and everything has been calculated in the game to make things somewhat balanced and to make sense. So yeah, it's nice on the eyes to see something like that, but mechanically I don't think it would work in-game due to the distance.
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Sandman Contra
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Posted - 2009.12.01 00:06:00 -
[3]
Originally by: Spurty Hi, I'm completely mad as well.
I vote CCP removes local AND the overview.
What could be BAD about that in a Universe of 'BLACKNESS' with ships that do not emit any 'LIGHT' bright enough to be seen further than 30km away? (assuming all ships have portable LIGHT HOUSES fitted to their roofs).
Get over yourself needing this, you are IN the game, not watching Starwars / Startrek or whatever Sci-fi TV show.
If you want to see ships, go play R-Type
Hahaha. I loved the R-Type part.
I agree. You're IN game. A hollywood movie is different than doing something. There are plenty of arcade simulators with big spaceships out there. Eve is not it.
That's like comparing Ace Combat to a Jane's game like JSF Fighter. One is almost a near simulation and one is an arcade style airplane game. Two different purposes for two different audiences.
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Sandman Contra
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Posted - 2009.12.01 00:32:00 -
[4]
Eve is not a simulator, but there is logic behind a lot of the science. If you read some of the backstory and all it explains how the faster than light travel is possible and it breaks it down into something believable actually. It's not just thrown together.
While it's not a simulator, it does a decent job at explaining itself as to why things work the way they do. I don't think my argument "fails". Lot of physics are involved that can get pretty complex when you look at the calculations. Compare this with someone's wish to make Eve a playable Hollywood movie and you tell me who fails.
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